"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The climate wasn’t exactly tropical, but the sandy beach was a better place than most to call base for a while. Huldra had discovered that she didn’t mind the nomadic lifestyle near as much as she’d thought. It had been hell before, terrifying and dangerous when it had just been herself and Sigrún, but with two immortal warriors in tow it wasn’t half bad really. She enjoyed their company and even if they sometimes bitched about it, the two stallions looked after her, made her feel safe. Adjusting to life in a herdland would be a new challenge altogether
When a look down the long stretch of beach in either direction didn’t produce a sign of her darling idiots, Huldra settled into the task with a resigned sigh. Siggy had slithered off to hunt so Huldra tried not to let the momentary solitude bother her, neither snake nor stallions had abandoned her yet but that little spark of trepidation was always in her mind when they all happened to be out of sight. There was a smattering of driftwood along the beach and arranging it wouldn’t be too much trouble. The mare wasn’t built very daintily, but Huldra usually shied away from such work for the sake of not knowing how—she was still useless at most things. With Tarik and Ralik around, and not always passed out, she had little reason to fend for herself, but her viking protectors had taught her to make a fire and that at least she was fairly accomplished at.
In a circle of sand, she arranged the logs and smaller branches she collected herself into a careful pile and ended with a pyre half as tall as she was. Huldra stopped to catch her breath, and turned her eyes to the sun. It sat low in the west, gleaming over the water and painting the sky a bloody red streaked with gold where the thin clouds lingered. She smiled, reminded of that old rhyme, “Red sky at night, sailor’s delight…” the murmur flowed into a chuckle and she turned back to the unlit pyre thinking she would have to ask the boys if they set any store by that. Carefully, she placed a stone at the base and with a practiced strike of her hoof, had sparks flying to ignite the dry edges of the wood. Soon enough, the fire was blazing and the mare settled in beside it to wait for her wayward warriors.
Huldra She's long gone with her red shoes on
Gonna' need another lovin' baby
"You know, there are easier ways of doing that." The throaty growl is pleasantly conversational as the Indomitable approaches the unfamiliar mare, whom he has been watching from afar as she cleverly attempted to create a fire. She's certainly resourceful, managing to wield the flame from nothing more than her hoof, a stone, and some wood. Volterra himself couldn't have imagined summoning flame without the aid of his magic or his dragons, so he's filled with quiet admiration for the unknown mare's ability.
His eyes roam shamelessly across her very attractive body as he approaches, Vadir riding happily upon his back. Vérzés is hunting, so the golden queen has their bonded all to herself, something she's reveling in. She dislikes sharing, but alas, she is the second string to a bow already formed by her stallion and her crimson brother. Given the colour of her scales, she loathes feeling second best to anything, so she delights in any opportunity to spend time alone with Volterra to try and cement her place as his favourite. She and the red might be on more amicable terms now, but that does not mean Vadir doesn't adore getting one up on him.
The leviathan does not recognise this fire-wielding mare. He thinks he would have remembered one with her curves, her edges, her stoic beauty; he did not get her from the Threshold himself, because after the opinions voiced in the meeting he's tried to spend less time recruiting and more time working with what he already has. That includes trying to meet each and every one of his herdmates, to try and earn himself recognition and respect in their eyes.
"I am Volterra, the herd's Gladiator. You must be new here." The behemoth's baritone rumble of a voice echoes across the sand and reverberates in his colossal chest. He is still unused to referring to himself as the Indomitable, so new is the title to his tongue. It feels pretentious to use it freely, especially within a herd so eager to find things to beat him with, so he keeps it to himself for now. His hulking black frame moves to a halt a short distance away from the mare, and he fixes her with his interested crimson gaze. Vadir peeks around his muscular neck to eye the woman as well, her fierce eyes focused harshly upon the horned stranger.
V O L T E R R A
I'M LIVING LIKE A LANDMINE WAITING TO EXPLODE
I'M TICKING LIKE A TIME BOMB READY TO GO
[ you can't stray from what you are, you're the closest thing to hell i've seen so far ] [ use of force/magic on him is permitted aside from death/maiming ]