"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Slyly, or what is his best approximation at slyness, Hubris slinks from the tree. He glides towards on bronzey wings, and tries desperately to get the red's attention. A look of LISTEN, I'VE DONE WHAT I CAN. WHAT IS TAKING YOU SO LONG, is seemingly etched in large and worried letters across his face, an unmistakable look of concern and panic welling up in his eyes like a pitcher which is about to overflow. There is little more of this that the dragonling can take, and it occurs to him that maybe if he gauges Volterra's eyes out, he might have a chance.
To you, that might sound extreme. But can you only imagine what a fight between the two giants might look like, if Volterra actually fought back? Which surely he would, if he learned the truth.
When he learns truth, Hubris thought bitterly to himself, wanting to blame this situation on Verzes but knowing that was not fair. This was Isopia's fault, and although the bronze wished the red could get through to Volterra, if he couldn't, the blame would still be on Isopia.
Unmoved emotionally by the embrace of their flesh, finally together once more, Isopia stood with a placid stillness as Volterra seemed to be making up his mind. Would he leave her to this task on her own, now that her dragon had demonstrated such hostility? She supposed she wouldn't fault him for that. Unless he was into that sort of thing. And perhaps he was, she didn't know.
She didn't know him, after all.
"Alright." She agreed with a small spark of surprise in her academic tone, as his deliberation seemed to come to an end.
Isopia's golden eyes watch as Volterra moves passed her, suddenly up heaving a tree by its roots. It is a far greater demonstration of clear earth magic than she has seen in a while. Very few that she has met have magic to rival her own, or that is so rooted (literally ) in her Father's domain. Something about seeing his magic both sets her on edge (if he thinks he knows her, simply because he possess her father's magic, he is wrong), and incites a feeling of comfort at the familiarity of the magic.
Isopia realizes that there's something like awe on her face, and quickly she tries to disguise it by coughing slightly and considering how she might contribute. Her earthen structures could probably chip away at the boughs, but perhaps dealing with them directly might be better. Closing her golden eyes, Isopia focuses on the draconic shape that is dormant inside of herself, and lets it take hold. Her limbs elongate and narrow. Hooves fuse into clawed hands, and her wings stretch from her back into thin and leathery shapes that retain the same markings previously on her furred body. Her maroon tail stretches into something prehensile as her muzzle flattens and her eyes turn almost feline in shape.
"Perhaps I'll be more helpful like this." Isopia offered, her voice now much deeper and leathery sounding as it escapes her toothy lips. She says this partially so that he knows that it is still her, and that she hasn't been replaced by a dragon. Jumping into the sky, Isopia glides upwards towards the boughs unmoved as of yet by Volterra's magic. With wings beating, she takes hold of one with her hands (silently marveling and how dexterous these appendages were, compared with her hooves), and begins to work the bough left and right to try and dislodge it.
Hubris, meanwhile, still had his gaze locked on Volterra and Verzes. He hadn't completely given up on the idea of scratching out Volterra's eyes, but was actively trying to think up a better plan if this all went sideways.