"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The little lion man trundled across the dunes, hoof prints peppering the landscape behind him in a perfect line. From his nest he had scurried, anxious to begin his duties as a new warrior of the Dragon’s Throat!
His first night in the sand-swept island had been a most productive one having spent his evening building a nest from fallen palm leaves, papyrus and various grasses. Because a comfortable home and roaring hearth was of great importance to most hobbits, it would take Pippin a great deal of time to acclimatise to his new surroundings. After all; it was only the day before that he beheld a desert for the first time.
When his stone-coloured hooves hit the beach his wobbly wings sprung into position, flaying outwards and beating with far less precision than they ought to. It was a bumpy start, though, eventually, the half-sized horse managed to push himself up into the drizzly air in preparation to soar over the rainy channel.
The stone-child’s mind would always wonder to the creatures that dwelled beneath the waves, for he was quite sure that the sea’s depth was as endless as the sky and heavens above. What on earth lurks below? he often wondered. Krakens, giant squid, Ningens. The possibilities were endless and, in short, Pippigrin was terrified of the ocean.
It was as he warily glided over that navy bed of fear that he spotted a slender figure on the beach below, right where he planned on landing for his patrol; An intruder!?
His first task was set, he would be the Dragon’s Throat warrior of the day! Operation Suss-Out-That-Sneaky-Sod! “Oi!” The hobbit chortled from a similar altitude to that of a palm trees tallest point. “excuuuuuse me!” came next, this time much less of a bark and more of a tease.
Beating his wings in such a way that he suspected was quite fearsome (though, was probably quite the opposite), the mighty warrior rose to the challenge by puffing his chest as far as his lungs could stretch and leant back into his wings so he would remain upright in the air. “What d’y’think yooooou’re doin’? Walkin’ around all sneaky-like!”
He wished he could just go for it. Swoop in and attack or land and attempt a beautifully executed kick. But he’d never swooped anyone in his life. Nor kicked anyone.
He wished to be a warrior, He wished terribly to match the heroes of old. He wanted to be like Mr. Gaucho! But Pippin knew not how to kick, nor swoop - he hardly knew how to fly.
So how and why he attempted such a treacherous move would be beyond most.
Chewing upon his bottom lip and sucking in the greatest of breaths though his minuscule nostrils, Pippigrin aimed for the woman’s ribs and begun a powerful descent by dropping his weight into his front end and allowing his wings to glide down, down and down. The small creature attempted to swoop her with all his might, trying to aim the two rams horns upon his head into the left side of her rib cage with any kind of precision or talent he might have.
1/3
wc; 537
summary; pippin assumes she is an intruder so attempts to swoop her in the left side by diving and tryingto ram her with his horns from above!