"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
You would never hear the serpent admit to how dishonourable it was to strike a defenceless opponent, especially one who had been almost completely paralysed by his comrades vicious venom. Perhaps he would excuse it by declaring it pay-back for Sacre’s own magic trick, one which unfortunately for the coal-coloured doctor, had not played out well for him.
His forelock and hefty, long pieces of mane paraded like a bright but colourless flag over his ears, hooding his face as he proceeded with his planned attack to his opponent’s offside hock. THWACK!
The sound of crashing bones was fairly sickening, and even though the carnivore was somewhat desensitised to it, it still made his teeth grit and his ears flatten against his sweaty upper neck.
While the physician recovered from his temporary paralysis, Toulouse saw his chance and took it. Through a gap in the trees he leapt, reaching with his two front hooves over a low-laying shrub and soaring over the obstacle in an attempt to disappear once again. Though, the serpent upon Toulouse’s horn gave a sharp hiss towards the fox-boy when he noticed his horn swing after them. The blood-coloured blade upon the doctors skull managed to nick a small slice out of Toulouse’s offside thigh upon his escape over the shrub, leaving him limping for a short few strides upon landing.
An agitated growl escaped his throat, though he dare not stop to survey the damage. The climax of the fight was near, and if he was to secure his place as victor he knew he was not to tarry no matter how much the pain would slow him.
Going only by the pain that radiated outwards from his buttock and the blood that trailed down his leg, Toulouse could only assume there now lay a bright and nasty gash worthy of a scar. While it didn’t restrict his movement, it’s heat and sting could be felt radiating well over his right thigh.
Still, through the trees he pressed on, only now he remained disoriented and unaware to his opponent’s location. Fearful that the moon doctor was at his tail, the camouflaged beast continued through the mist-filled forest until he could distinguish his own hoofbeats from those of his opponent somewhere near-by.
Stopping to survey the moonlit landscape and the whereabouts of his opponent, Toulouse arrived in a small grove with his heels and hooves digging ferociously into the damp earth below. A snort erupted from his nares, one which he tried to contain to maintain his camouflage, though by now it’s moon-given powers were all but fading.
It was as he began to inhale and take his next step forward that his partner came forth, and all in the blink of an eye he was struck in the shoulder. While it wasn’t a truly deft blow, nor one that sent him flying, it was a blow that caused him to stagger and grunt out of harm’s way. The area throbbed momentarily, though really the stag had done him no great injury, and it was probable that the doctor had sustained more himself.
As the stallion of sanguine splashes and rosy blades darted past, Toulouse’s front pair of hooves raised for what he hoped would be his final attack. While his back end throbbed, it was a pain that was quite bearable compared to the kind he wished to inflict on his opponent.
Rearing up, the gelding attempted to lash out his two front hooves in the direction of Sacre’s near side hip, only to land shortly after and proceed to step after him with his fanged jaws at the ready.
Snapping like a wolf, the pale one continued his assault by attempting to focus his sights upon the whither and spine of his opponent; the rod on which all his limbs were attached. With a growl springing from his lungs Toulouse lunged forward, hooves lapping up the ground as he aimed his fangs for the stained doctors whither, attempting to clamp his incisors either side of the pointy bone.
Summary; Toulouse tries to leap away from sacre over some shrubs but is cut by his horn; he then runs through the forest and loses track of sacre. Is then plunged into by sacre, and then proceeds to rear up at him and attempt to strike his hip - then he chases after him again and tries to bite his whither!
Damage; - A nasty cut to his offside thigh
- small bruising on offside shoulder