"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The quiet is a bit unsettling, but the soft hiss of luminescent lava meeting ocean water and the lapping of the waves against the cooled rock helps escape the fact that Hobgoblin is choosing to do this. She wants to scream at him this is her coping method now, that not all Gods are bad and maybe because the Earth God has done nothing to forsake her like the Sun has that there is hope there.
But Hobgoblin has a skewed view of the Gods now, and his thoughts are the hardest to change. It would be the equivalent of asking her to move the sea with only her bare hands: it cannot be done even if she tried.
He’s the first one to notice. Her eyes are shut as a long breath soothes the emptiness in her lungs, filling it up with the flavour of salt. There is an overwhelming sensation of calm that neither of them can complain about when prayers run over her lips, whispering with the softness of a mother’s lullabies. “I really miss him.” “Know.”
It doesn’t even bother her that he responds to her prayers like he is the one she prays to, but it offers a touch of comfort to know that Hobgoblin can somewhat symphonize with her sorrows. “Please give me a sign that he’s okay. Anything. It’s breaking my heart and tearing me up inside.” “Skullface.”
She blossoms up in the stupid bliss that is happiness, thinking that in some rare way Hobgoblin has learned to share nicknames and that he is announcing the arrival of Kid, body lighting up with a smile to beam across her lips as the clouds of her eyelids over sadden skies open up to show the calm after the storm is here. It crushes her to find that it is not him, and she is powerless to hide the disappointment that comes rushing in.
All of it just drains, smile slackening but holding itself there, nonetheless glad to see him but upset that it is one of her children. She gives it a little lift to make it more reliable. The gasp that she had unintentionally let fly is still ringing in her ears.
Behind the mask of facelessness, Hobgoblin cringes. Oops.
“Yea, oops.” “Volterra,” His name leaves her like the wind goes over the ocean and through the desert, meant to be after all of their time together. “I think that if we never did see each other after this, I’d forget my name. You always remind me of it.”
And maybe that’s the good in their relationship. He has kept her grounded when she needed it, reminded her that in some way, she is still human and that against all of her life’s vices there is still something else out there.
He mentions her worship and she has to double take, turning her head with a steady pace as her eyes drink in the seaweed lying limp before the shrine. Her prayers hang in the back of her head. He reminds me so much of him.
“Skullface Zhu father. Should.”
You’re not wrong.”
No shame or embarrassment pipes up as she lets out a chuckle, aimed at herself. “I have trusted him from when I was young and naive and knew little of Gods and he hasn’t wronged me in all of this time.” She’s got to let go. The sorrow in her voice is drowning in the happiness of seeing someone that she can trust, or at least believe to trust. Loneliness has gotten the better of her as an outcast. “What about you? Who are you here to see, or did you and Vérzés miss Goblin and I that much now that we’ve left the Throat?” Because we surely missed you too.
It finally goes. Whenever Volterra leaves, she can return to the sadness brought on by the loss of her first born, her only blood son, and everything will be okay again.
Hobgoblin bubbles up in their shared joy despite the discomfort and lets it all go at once. His body leaps away from him and creates a quick vacuum to bring it all back in short seconds, coming out on the other side of it with something new. Soft chittering hums from him as his lower jaw vibrates. “I can assure you that Goblin has.”
Paws dart across the stone as Hobgoblin continues his chittering, excitement roaring up in his chest at the chance to abandon the agony of their damnation, an apology nearly on his lips.
OOC: Hobgoblin shifts into his serval form when mentioned.