"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Trekking back down from the mountains, on his way home to the misty Worlds Edge, Sacre took a detour eastward, following the line of the Hidden Falls until he came across a familiar path that led up and up and up. If ever a day came when the fox-boy managed to do something without making a side trip he might suddenly become much more productive and the world would be in grave danger, but the vice stuck with him. He had always quite liked the Heavenly Fields as well so convincing himself to make a journey there wasn't all that difficult. With that meagre excuse making him feel better, he hauled himself up the path, proceeded by the scrambling of paws, Inari and Ríona, play fighting as they travelled. Sacre watched them, laughing when one tumbled or another was flung into a bush, until finally they reached the top and they stood for a moment, drinking in the scenery as the fox-boy caught his breath from the long climb upwards. The mountain range stretched out before them, obscured by clouds that clung to their peaks as the sun shone between them, soaking its rays into his dark pelt and warming his side. It was perfect dozing weather, but the young healer was feeling a touch too boisterous to allow himself to be lulled to sleep, so he set out at a brisk trot, searching for someone.
A scar that ran along his bloodied flank was the only real sign that Sacre had ever been in a fight, other than that, there was little else that betrayed his growing desire to become a better fighter. His slender frame was sturdy enough, an almost equal blend of traits, he wasn’t impressive to look at, but slowly he was learning. Spurred on by Mauja’s firm advice, that fighting was something he needed to learn, whether he liked it or not, there were horses he wanted to protect and this was one way of doing it. His cloven feet thudded onto the drying earth, brushing against the green grasses as his mane fell in tangled clumps against his dark neck and the sun blushed onto his red marked face as it was slowly setting in the distance. It was a nice day for a fight.
Eventually they found a possible target for their desires, a stallion of small stature, one Sacre was sure he had seen somewhere before, but couldn’t quite place it in the moment. Inari quickly fell behind, taking shelter in a place he might not get caught in a crossfire, the red fox was a good healer of small ailments, but no great fighter. The fox-boy was accompanied by Ríona instead, his little ball of electricity, as they bounced their way forwards, Sacre flicking his tail as he lowered his head in preparation “hey, wanna spar?” he challenged. Then he lunged in, not knowing what to expect, he had never fought a winged horse before—what if he just… flew away? It wasn’t like he could follow him into the sky, that would be quite an achievement if he did, the fight would end there and then, Sacre would have to start looking for another opponent or submit to dozing around in the sun all day. Nor did he know, for that matter, what he’d do if he was attacked from above, all these things flashed fleetingly through his mind, he hadn’t the time to stand around and consider his options. It was in the doing that he would learn—or so he hoped.
In an attempt to use what looked like the obvious advantage, his superior height, Sacre tried to barge himself into the small fellow’s right side all whilst aiming a gripping bite, as he went to reach down, for the wing joint. Perhaps if he managed to hamper the ram horned stallion's flight, it might make his life easier in the long run. All the while, Ríona lingered behind, waiting for a moment she might be able to join the fray.
1/3 | 671 words | vs @Pippigrin
Setting: Heavenly Fields; early evening, slowly going dark, dry ground and warm with a breeze. Typical tallsun conditions.
Summary: Sacre sounds a challenge before lunging in for a barge to Pippin's right side and tries to bite at his wing joint.
Magic Used: none
Companion Note; Sacre fights only with Ríona. (Inari is out of the way)
home is behind the world ahead
there are many paths to tread
Trudging with very little grace over the summer flowers, taking great bites of the buffet the meadow had to offer, Pippigrin was intent on tasting every single unknown flower and plant in archipelago. With no real notion or hint towards the very true and real threat of poisonous plants, the hobbit lazily tumbled his chops over each awaiting bud and petal, the aromas of each causing his nares to flaw and his eyes to flutter closed with delight as he chewed the scrumptious delicacy. If the Heavenly Fields were the luncheon stop, he had definitely found supper; Knowledge of this wondrous place made trips to the north seem a lot less daunting when he knew he could always stop for a little dessert.
It was as he turned his goose-coloured body towards the mountainside that the hooves of familiar yet not-so-familiar face addressed the undergrowth he stood upon. The hobbit, who by now was smiling brilliantly at the prospect of a friend to share his luncheon time with, was taken quite aback by what seemed like the abrupt beginnings of an attack. “UHM” The pegasus bleated, staggering backwards at the unicorns request for a spar. Here? Now? But it’s lunch time!? “Can’t it wait ’til after Lunc-OOH!” The halfling made a dive to the left, only to be caught in the onyx jaws of his attacker, his whither and spine snagged between the forceps of his incisors.
The pain; it burst. Like thunder clapping across a cloud, Pippigrin could almost feel the blood vessels burst and rupture underneath his soft, dewy skin, bloodied teethmarks the only evidence left upon the surface, though a brilliant and awesome bruise had begun to groan and stir beneath.
His own pair of incisors, tushes and wolf teeth too, had bit down with angst and lament against the furious pain in his back; it was one that would not cripple him thankfully, nor would it leave him limping and lame, but still it was enough to strike a deep dread and fear within his fluttering heart.
To escape would be simple; to execute a move like that against someone so tall? Not so simple.
Pressing himself forward, Pippigrin made an urgent dash through the atmosphere, the speed of his bolt across the meadow to remain unseen by the normal eye. The hobbit’s speedy dash would not end upon the cliff face of the plateau, instead, he would extend his wings and fly up and over, soon to double-back and aim his sightless speed towards the enemy. All in a matter of short moments the halfling had managed to zip out from the claws of the blood-stained beast, topple over the cliffside and return with a swooping vengeance within his own slip stream of pure speed. The chill of the wind against his flesh provided a strange but wonderful cooling sensation upon his wound, but would never dull the pain enough; still, for now, he would soldier on. “HAAAAAAAAAAA” Was his war cry, a rather childish one at that, but it was his own.
Horns bowed and wings angled downwards, Pippigrin allowed his magic to fade upon his descent to allow maximum precision, plotting to crash at full force into the doctor’s nearside shoulder.
ATTACK no 1 out of 3.
WORDS 547
Pippin uses his speedy magic to zoom away from sacre, turn around and try to ram him!