"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
05-26-2017, 03:21 PM (This post was last modified: 05-26-2017, 03:42 PM by Chrysocolla.)
born rottin'
bored rotten
Honestly, what even was this place? Chrsyocolla plodded - yes, plodded would be the correct word as she was tired and fairly sick of this random movement - through the trees, pale green eyes looking dubiously about herself. It seemed like a trap, which could mean a break in boredom, or it could just be trees. A forest, maybe, though she couldn't see the forest through these trees - ha. She was hilarious, but anyone could tell you that. Not that she knew anyone anymore, so they'd just have to trust her word on it. If they didn't...
No, she probably wouldn't do anything to people who didn't lie to her. Honestly, Chrys didn't enjoy getting herself dirty. Being dirty showed an honesty that Chrys wasn't quite comfortable with - one could see all the mess, the pain, the disgust that made up a person. She preferred to be clean, well-groomed and without blemish or blame that any could see. Except, perhaps, for the knots and tangles the ground put in her tail, but really - she didn't want to lose it, did she? Of course not! As a foal, sob story that it is, she was taught that good girls kept their tails short, that long meant they were putting too much thought and care into their beauty and it was a sign of vanity, vanity, vanity. Well, she was a little bit vain, but she'd never admit that.
But here she was, in this place, tired and annoyed but with a pleasant smile on her face, even as she plodded. Best to look the part of lost, penitent pilgrim. After all - why not?
Isopia wasn't quite at the stage where she was waddling yet, but she was very clearly pregnant. Despite her unnatural size, her normally lean body could no longer hide the fact that life was literally bursting inside of herself. Still, she wore pregnancy well. Given that she was the daughter of the Earth God, this was probably no real surprise; she was born of creation itself.
Two dragons flitted at her side: one bronze, and one gold. They glided on leathery wings, rolling in between branches and skimming over the grasses. Isopia for the most part ignored their antics. They were looking for small game to eat, while she was trying to memorize the paths that would lead back to her new home. It was true that she preferred to fly, but with a child at her side soon she'd likely be bound-ground for a few months.
Both Babel and Hubris, the dragons, caught sight of the smallish mare ahead and sent mental trills to alert Isopia to her presence. >>Look lost. Not seen before.<< Hubris reported, flying immediately into a tree and staying there. With a resigned sigh, Isopia followed the dragon's mental map until Chrys came into view.
"If you're here, you are likely new to Helovia." The demi-goddess began, her voice ever sterile and academic sounding, as if she was giving a well-rehearsed lecture. "If you had magic before, it won't have followed you through - that's something to be aware of. It catches many off guard. There are three herd lands here, all with their merits and downsides. Others will likely show up to tell you much the same, or to persuade you to come with them. You do not have to do this, however, but remain an outcast if you choose." Isopia pauses, trying to think if there is any other pertinent information this newcomer might like to know. The Mountain was perhaps the least likely or best candidate to welcome someone into Helovia, but she was here and no one else was.
05-26-2017, 04:26 PM (This post was last modified: 05-26-2017, 04:27 PM by Weaver.)
i don't rise from the ashes, i make them.
It’s good to be bad if it’s better than bored, right? This is probably why she has chosen to fight, to have an actual excuse to start a spar and beat the crap our of someone or, more likely, get the crap beat out of her. It was a productive and fun way to channel what would otherwise only be a troublesome and constant boredom. When she wasn’t fighting or training, she was content. Her muscle were tired and her legs heavy and getting herelf into too much trouble just really wasn’t worth it at that point. Sometimes, anyway. There were other types of trouble to get into, of course. Those types of trouble stemmed from long nights in the hot springs with pretty boys or sleepless nights scouring the greenhouse for the recreations herbs.
Sometimes she is more productive, like today, taking herself to the Threshold. It’s sometimes nice to get out of the overly chilly Basin, though she finds she doesn’t mind the temperature in the north as much as she might expect. The cape from Vertigo probably helps, and she wears it now, the tail end of it hanging off her right side and just barely missing the ground. Vertigo had done a good job with the length of the thing, though Raven still caws at her in dismay and flaps about, trying to tug the cape back over her as she walks.
She finally stops outside the Threshold’s forest long enough to let him fix the cape so it drapes nicely over her back, and then he settles himself down into the middle of her back and begins pulling the cape around him like a nest. That makes more sense, because he’s never been so selfish as to just clean her up. Weaver is always presentable, but in a purposefully messy sort of way. Her mane and tail are long and wild, though not really tangled or dirty. She carries herself like she’s lived here forever, not less than a year, and she moves with with ease through the forest.
It’s rare she’s disappointed when she comes to the Threshold. Not to say she takes home every potential recruit she finds, but rather, she usually at least finds someone to talk to. Today will not disappoint her either. A while-faced, brown-bodied mare who looks reasonably pleasant (not that pleasant is a requirement for Weaver). “Hello,” she calls, closing the distance between them. Raven caws from his nest on her back, his own hello, before going back to being relatively uninterested in the happenings of horses.
Another beats her to the punch though and joins them, diving straight into some spiel. Weaver’s direct and all, but damn, that’s pretty quick to the punch. The mare doesn’t state where she’s from or what she’s doing in the Threshold, though after a moment, Weaver recognizes her from their short encounter in the Basin. “The Mountain that Knows, long time no see,” she says casually, as if Isopia hadn’t just information dumped on the girl in the Threshold. She turns her attention to the new mare then, adding, “I’m Weaver, from the Aurora Basin, which is one of those three herds,” but she leaves it at that for now, because it’s more than enough for a casual hello. Her attention drifts back to Isopia, though she keeps the other mare in the conversation as well. “My magic stayed with me when I came.” It’s partially a question, but mostly just an observation.