"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Her children were quite remarkable. Otem possessed horns that clearly heralded her as a grandchild of the God of the Earth, and plant life seemed to blossom around her feet wherever she went. The girl was delicate and beautiful. Her twin however was strong and stoic, a soft-souled creature whose lava-leaking shoulder was often the only indication that the boy was capable of experiencing emotions at all. Isopia was a mother who wanted to brag about the life she had created, but doing so went against just about everything Isopia was capable of feeling and all that she stood for.
So what did she do? She came to the edge with her children in tow on the pretence she was here for the mist. It just so happened her twins came along with her.
"The World's Edge is where I was born." Isopia mused on the journey over, indicating the land veiled by mist and mountains ahead. It is ruled by the Goddess of the Moon and led by Alysanne and Lyanna. Your maternal granddam once ruled these lands as well."
Hubris and Babel flew ahead, their bodies weaving back and forth as if avoiding invisible obstacles. Hubris, ever the polite one, trilled out and stopped his forward trajectory just before the gates that indicated the Edge's borders. Although the spikes that could rise up from the earth could not hurt him int he skies, he still did not want to cause unnecessary upset by crossing over into a territory that he and his bonded were no longer a part of.
Holding out a wing, Isopia allowed the moss her Father had given her to soak up some of the mist. Mist after all was just droplets of water suspended in the air. Couldn't the same be said of rain? The fact that rain was falling didn't seem to make much of a difference to the fact that it was simply water with air between. But she would be thorough with this quest just to make sure.
Otem was glad to venture this far from the Throat, and although she would never admit it outloud, having both her mother and her twin with her made all the difference. Although the ram-horned girl appeared confident and bubbly, inside she was a mess of anxiety and constant self-doubt. But with her family at her side it was all too easy to stifle those emotions and simply allow herself to be led along.
Otem half-listened as her mother spoke about the Edge and her family's lineage her. She wasn't really that interested, other than being curious about why they no longer lived here. She (rightfully) assumed it had something to do with Volterra - he being a Sultan and all - but still. The Goddess seemed better than the Sun God, Isopia was...what? A former princess in these lands? And she had had an interesting title: World's Edge Seer. In the Throat, all they really had going for them was a father who was the ruler. Which, Otem suddenly supposed, was actually pretty cool.
"Interesting." Otem chirped, her voice bright and bubbly despite the fact that she was only barely listening to what her mother had to say. In the tangles of her mane Pandora hooted and buried herself deeper into the auburn tresses, not liking the chill in the air.
Until today, trips outside the Throat have been few and far between for the young colt. He might be growing remarkably fast, but he doesn't yet feel confident enough with his wings to fly out of his homeland, and it is quite a bind to have to wait for somebody with a key to open the bridge for him. That's not to mention the fact that he needs to return home by his designated time so he can get to his sleeping spot and keep to his precious routine - after much thinking he's decided that he will have to try and get different sleeping spots that he alternates between (in an orderly fashion, of course) so he is not restricted to returning to the Throat every night, as there must be more to life than the rolling desert sands of his birth-herd.
The idea of so much change is mildly frightening, however, so the volcano-boy has kept his exploring to a minimum for most of his short life. He simply cannot turn down an opportunity to follow his mother on an adventure, though, even if it makes his lava bubble to contemplate the idea of not returning to the Throat in time for him to hit his sleeping spot at his usual exact moment. On the journey over he observes as much as he can, filling his young mind with knowledge until it's as saturated as a sponge in water.
His dam's comment about the World's Edge and its rulers makes him flicker his ears with evident interest, even if his white-splashed face remains emotionless and unmoving. "Why is it called the World's Edge? It cannot truly be the edge of the world....there must be other islands, like the Throat, out to sea, which means that it's actually not the World's Edge at all. It should be called Helovia's Edge, should it not?" He frowns, wondering what kind of rank stupidity would cause somebody to name a place in such an absolute fashion. Nobody can say with assertion that the World's Edge is really the World's Edge, the same way they cannot say that the Throat is the World's Hottest Land or the World's Most Southern Island. Then again, it irks him that the Dragon's Throat is called the Dragon's Throat, when it is decidedly not a dragon's throat. These odd naming conditions give Vulkán a great deal of anxiety, and he tries not to think about them for fear he'll lose his mind over the fact that almost every land is named with a lie.
As the mist causes his rich bay coat to darken with moisture, the boy glances up at his mother and across to his twin. He's not sure what else to say, so he just huddles as close to Otem as he possibly can as he seeks comfort against the unfamiliarity of this Not-World's Edge.
06-09-2017, 10:25 AM (This post was last modified: 06-09-2017, 10:25 AM by Isopia.)
Vulkan's comment makes Isopia's throat expand as a bubble of joy suddenly bursts there. She is immensely pleased with how her son thinks about the world, and although he is still young and naive, that he has seemingly inherited her intellect is perhaps her proudest accomplishment.
"The World's Edge is a proper noun, not an adjective." Isopia schools, looking down at Vulkan. "it is the title of a place, not a description of what that place is. You might then wonder why they'd name it something that it isn't, but you have not seen all of it. At it's perimeter, the cliffs fall away into mist and one might possibly think that it does resemble the edge of the world, and so in that way, as a proper noun rather than a strict description, it is apt."
Isopia looks down at the moss she is holding, wondering whether she will notice a perceivable change in it, or whether or not she will just have to go on her intellectual justification that mist counts as rain for the purpose of her quest.
Alysanne still wasn’t really sure how to address Isopia - she didn’t feel completely comfortable using the girl’s name, and The Mountain That Knows isn’t exactly short and punchy enough to shout across a distance without it sounding like a challenge.
And they had certainly had enough challenges on these borders.
So she didn’t call out to the daughter of Kahlua and the Earth, the once-Czarina, once-Seer, once-child - not with words, at least, but a joyful call did escape her when she spotted Isopia and the two young forms with her. Her legs moved quickly beneath her, finding grace in movement on the ground when she never could seem to find it in the sky.
“Hello!” She called out again, finding proper words this time, the smile quick to grow in her summer-green eyes as she came to stand before the family. Alysanne wondered if the warm joy she felt upon seeing Isopia’s children was similar to what it would be like to see her own grandchildren. She had no right to feel maternal for Isopia - the girl had barely even needed her own mother since day one - but there was undeniably a soft spot for the demigod in Alysanne’s heart. Whether Isopia liked it or not. “It’s wonderful to see you again so soon. I hope everything is alright?” Whatever reason brought Isopia and her beautiful children to the Edge, Alysanne wasn’t going to complain, but that didn’t mean she was going to forget to make sure they were okay first.
She had been planning a trip south to the Throat once Zoeya was old enough for the journey - but she couldn’t have much different in age than the pair before her so maybe she had no reason to delay.
Her attention then turned to the foals. “I’m Alysanne, but you can call me Aly if you’d like.”
alysanne
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It had been a while since the dragonmare and her dragon had taken to the skies together, to view their home, their realm, from on high. Flight was different for the dragonmare as it was for a traditionally winged pegasus, with her leathery wings and draconically inclined bodice, she did not glide for as long as they could, did not climb in altitudes the same they did. No, Amaris had to scoop the air, had to ride the currents, had to work for every inch of height above the ground she managed to gain - not that she minded. Once she was high enough, there was wind aplenty to keep her aloft with ease, and she enjoyed the solitude - though Dramyrth flew with her, as always, his presence was not obstructive or pressing, not like some social gatherings down below.
Amaris breathed the thin air, taking deep, sighing breaths so that she collected as much oxygen as possible. It had been too long since she had enjoyed a proper flight, though the last time it had occurred she had been journeying back from her father's birthlands, from the dragon's nest, crossing the Threshold and an invisible timeslip while she was at it.. The dragonmare shook the memories from the forefront of her mind, focussing instead on her home, the Edge, admiring its beauty, the mists, the forest, the cliffs - everything, even the people within.
And the people approaching.
Unbridled joy swelled within her as she easily recognised the figure of her former Seer wandering, concluding swiftly that the two smaller souls who followed her were the recent occupants of her womb - her children. She recognised another, her queen, her friend, Alysanne, moving to approach as well, and it was all she could do to contain her enthusiasm not to land in the midst of them and sling herself around Isopia's neck in a rough embrace, stealing the Mountain's affections all for herself. But she didn’t do such a thing; instead, she approached with a soft, melodic dragonsong upon her lips, unique with its equine tones and hints, so very her. Amaris loved her former Seer, as silly as it sounded, she admired her, felt some kind of sisterly affection for her, and wanted nothing more than to see her thrive and find happiness - and though she selfishly wished Isopia would find such things within the same herd, the same family as Amaris, that the daughter of Earth God had found it at all brought contentment to the dragonmare.
"Hello!" her call echoed that of the queen's, her form having landed with careful precision not far away and approached with limber, lively legs. Her smile was radiant, even more so as she beheld the children who wandered with her - she could not deny that she guessed who the father was, amused by it all more than anything else, for had she not supposed recently that had Volterra ever met Isopia, he would treasure her dearly? It was easy to see it, though her guesses were not yet confirmed as truth, Amaris had known Volterra as a young colt, and felt like she was looking into a winged version of him as she swallowed the dark, volcanic child up in her sights. The belle, the girl, evidently took more after her mother in appearances - and instead of resentment or jealousy or even envy, Amaris felt only pleasure at knowing her former mentor had laid strong foundations for a family.
Of course, Amaris knew not the intimacies of Isopia's relations, she only had what she could see before her, and that simple picture was enough for her curiosities today.
Though she did not throw herself into an embrace with the mountain-mare, she could not help but reach out with her maw to touch her shoulder in greeting, before extracting it once more and moving to stand alongside her painted queen. "Welcome," she said, with her smooth tones and honey-warm voice. "I am Amaris," she introduced herself, before a loud cry went up above - Dramyrth had remained higher up than she, choosing to descend only now, all in a flourish of scales and colourful calls.
He had apparently decided that he no longer tolerated the company of the other royal dragons without some display of his dominance, his brilliance, his athletic perfection. They intruded here (though technically they hadn't crossed the borders yet, they were close enough), they came to his land - they had left here, and so he would claim them as his own. Hubris had always been cordial, had never truly challenged Dramyrth's world view of himself, but Babel - Babel was a gold, just like him, though younger, that didn't necessarily mean harmless. Don't, Amaris pleaded, and Dramyrth merely confirmed that he would only 'interact' directly with the others if they dared to challenge his place as alpha in these lands.
"Would you like to see more of the lands?" she asked the young ones instead of introducing the obnoxious dragon above, eager to extend their visit here, not asking probing questions about why they came, because then it might be revealed that they would depart - and Amaris had said goodbye to Isopia once already recently, she wasn't about to do so again so soon.