"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
12-26-2012, 10:13 PM (This post was last modified: 01-04-2013, 08:54 PM by Archibald.)
Like walking into a dream, so unlike what you've seen
The sun was high, plastering the sky with joy. Birdsong had finally arrived and the earth rejoiced—birds called out wildly and other creatures frolicked in the new found warmth. Frostfall had been such a treacherous time for all of Helovia—even the Foothills, a herd land that was not used to harsh winter climates—and even the Dauntless found a great relief in the diminishing snow. Taking a deep breathe of the warm air, he pushed forward with Loretta trotting smoothly at his heels. Archibald was very pleased with his warriors that wished to spar with him. He was pleased firstly with Romani, an ambitious mare. She had much to learn, but he believed she would benefit the Foothills well. The Halflinger would do well. Archibald was also very happy when Locket, an eager pupil, was ready to learn more in the ways of battle. The stallion, speaking in such an odd way, showed interest and desire to excel and protect his herd. Something close to pride swelled in his chest when his warriors were thirsty for the knowledge that the Dauntless stored.
Walking easily towards where Locket had called him, Archibald looked down to Loretta. Their bond was silent, but still she knew his body language and cues when he did not want her to be a part of his battle. Loretta was used to not being used in battles, as Archibald does not let her fight often. Whether or not she was used to the feeling, she sometimes did feel useless, because not all of the fights Archibald had been in were for the same purpose as this. Archibald had fought against the white stallion with the tree growing out of his leg, and she had to watch and do nothing! The pain, from not being able to help her bonded, was agonizing, and she would often bark or snarl on the sidelines. This, however, she had familiarity with—she had sat out of the spar with the palamino mare, and watched as Archibald defeated her with ease, but this time she would not stand idly by. Not feeling his emotions and not hearing his thoughts during battle was too much, so she would hunt. Skillfully the red malamute trotted in the other direction, tail erect as she disappeared in the shadows of the thick trees to find a hunt. Nodding, to nothing more than himself, Archibald turned to face Locket. “Today will be a test—show me your skill and I will not hurt you, I expect you to do the same for me.” A slight smirk would have lit the handsome Chief’s face had it not been for his years of training to stay stoic. “After we have finished, I will evaluate your ability and give you feedback. Perhaps I will give you a task like I did Romani, she had to spar with others and report back to me. Be prepared for that, and willing. The Foothills does not need lazy warriors.” Archibald finished, and took another step forward.
Fluidly, his ears pinned back to his flesh and his neck arched, chin tucking slightly for protection. Without hesitation the Chief’s body surged forward in a thundering canter. As he closed the distance between himself and Locket his eyes narrowed and his head lurched straight out, jaws closing in an hoping to snap over the well-muscled shoulder of the Arabian. The muddy earth gave way under Archibald’s heavy hooves, sending chunks of grass and wet earth flying around him. Locket would have a quick reaction time—his Arabian blood aiding him in speed and agility. Archibald had raw strength on his side, but because of his battle buffs his speed was slightly heightened as well as his reaction time. He doubted, even with the experience and battle buffs, his speed was not equally matching Locket’s and never would be. His mass was far too great.
[WC: 650 | 1/2 | Archibald ran forward and attempted to bite Locket's shoulder. | Archibald will not be using magic or companion.
For a spar that is not intended to cause much harm, I always view it as the same as when my herd plays. They bite or lightly kick areas with lots of muscle(or fat xD) so that they don't cause too much harm. Most "friendly" spars are to see how a character thinks about their attack and building strategy rather than to actually attack and cause harm, and I will illustrate that in my next post.
Opening posts, for me, are often rather dry. However, that does not mean they always have to be--in the rubric there is a lot of points given out for description of the surroundings. First posts are also a time when your character would be noticing breed differences and how they would apply to the fight ahead, for their benefit or not. First posts can also establish a lot of emotion, depending on what the spar is about. You did an excellent job in establishing why Locket wanted to learn about battle and another good thing to build off of that is how he would be able to benefit the herd, going into more detail than "he can defend them" is good, and I think it helps you connect better with a war-type character. When I role played Archibald on Anarore, none of his family was present, so his only duty was to the herd, and I got to express how much defending them and battling for their favor benefited his growth as well as herd growth. They can also establish how companions(if you have them) feel about their character sparring. ]