"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Of course the white shadow's never too far away. He's not right at her side, but he sees her, and is watching. And while she labors, he's worried for one brief instant. He's not oblivious. She's aging, and foaling is taxing work, and for one moment, his conviction of her infallibility is faltering, and for a split second he wonders if she'll never leave this place, and whether the foal would. But those thoughts are silly, a waste of his intellect, as before too much more time passes, so does the foal from his dam's body. It's not long before Mandrake has shifted, grooming the boy as a Jaguar.
The approach of the second brother does not escape his notice- Wilder steps closer then, untrusting and wanting to be close enough to defend the son and his dam if needed. The thought is once more, an irrational one, for even if a brother defected, surely they'd never out and out attack the mother. Still though, the point remained the same. Even if he was a brother, Wilder was taking no chances. As Mandrake’s belly had expanded, the snowy Pegasus had been more settled, in a way. Or at the very least, when it was just the two of them; and he’d been even more reluctant to leave her than he’d been before. Yet if there was another, he’d watch himself for the most part, but every now and then he’d get snappish There’s a small smile as his attention is drawn back to his son, who’s fluttering wings and hooves as he is determined to stand.
Wilder locks up for a second, confused on what he should do, though the only real clue is his feathers ruffling as the foal is suddenly surrounded by flame, pushing the dam back from the newborn’s side. Seemed he didn’t just inherit traits from his sire. The colt attempts to stand in earnest, not waiting like some foals might, his wings hindering him slightly, until the boy figures out he can use his wings to his advantage, flapping in different directions before settling on one, using the angle to help propel himself up. He’s standing now, tail swishing happily, an look of ‘watch what I can do!’, before taking a shaky step. He stumbles a bit at first, and experiments with his wings, but he grows more certain of himself with each step, ignoring any help his dam or brothers might try to offer him. Steel eyes look around, from the black mare to the white horse, who has the same things protruding from him as the young boy does. This catches his attention, as the other two don’t have them, but he forgoes any adventuring for now, contenting with getting this whole ‘walking’ bit down to snuff. Yet like a moth to the flame, he’s drawn to the black big cat, oblivious to the other equines as he somewhat stabley walks towards her.
Evers speaks, asking what he’ll be named. He’d already discussed this with Mandrake; there was never any doubt the boy would, well, be a boy, and so Wilder had simply been waiting now, to give his son. He steps towards Mandrake and his son, eyes on the boy.
"Darwin."
Doubt thou the stars are fire, Doubt that the sun doth move, Doubt truth to be a liar, But never doubt I love.</style>