"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
02-24-2013, 01:00 AM (This post was last modified: 02-24-2013, 01:21 AM by Odd.)
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
Gaucho had never been to the Steppe before. It was almost as far away from the warm sands of the Throat, as one could go. Yet the brute had been feeling restless; his patrolling shift did not begin until later that evening, and Gaucho felt no desire to lounge around the Throat, avoiding idle chatter with the harem of mares.Although his sense of duty to protect his family was as strong as ever, he still felt distant from a great many of them, as he often failed to understand simple societal etiquette, or to even hold a conversation. He was a warrior, a sold-jur as My-dus called him; his duty was to guard and defend, not to chit-chat. Yet he constantly felt as though he was expected to uphold these strange and awkward customs. It was confusing, and while his primitive mind could not fully comprehend the complexities of the emotions he was feeling, he felt frustrated none the less.
And so, Gaucho flew.
Mara, the black mamba snake who had taken a liking to him, and literally hung around (in his antlers), did not approve of flying at all. As the altitude increased and the air pressure and temperature dropped, her cold-blooded body grew stiff and lifeless, and the mental bond that they shared became erratic and hostile. Still, Gaucho did not pay much attention - it was she who chose to stick around, and while he would provide for her the ways he could, he would not alter his decisions purely for her own physical comfort.
Nearing the Arch, the brute was intrigued by the labyrinth of caves which gleamed in the mid-day sun below. Bringing his wings to his sides and descending downwards, he landed upon the snow with a soft thud, marveling at how crystalline and unaffected by the sun these lands appeared to be. With a grunt, the large bay entered into one of the caves, folding his massive wings neatly at his sides, as the width of the cave dictated so. Moving towards the back - which was not a back, but merely an entrance to another cave - Gaucho’s gray-blue gaze inspected the walls with interest, noting how smooth the surfaces appeared to be.
Fight me...fight me...f i gh t m e .....
Perking his ears forward, he caught an echo which sounded relatively close, saying one of his favourite phrases. Without a moments thought, the bay lurched forward, picking up a bouncy trot as he moved deeper into the maze. Rounding a corner, still moving forward quite quickly, he spied a rather tall roan unicorn facing him, with some sort of contraption at her side. In the blink of an eye, Gaucho’s primitive mind did what it did best: it turned off. He no longer thought, he merely processed information. He took in the mare, and assumed it was she who made the challenge. He noted the horn, recalling his spar with the hearted-stallion, and became aware of the dangers of leaving her an opening to spear him. Finally, he noted the slick walls of the cave, and how little room there was on either side - room for them to pass each other, but not much more. All of this, his simple mind took in, in seconds, spitting out one simple command: fight
With a grunt, Gaucho’s trot increased to a choppy canter, as his large hooves slammed into the icy floor, trying not to skid. He was only about 10 feet away when this charge began, and quickly the distance between the two began to diminish. As Gaucho neared Sno’s left shoulder, he lowered his rack of antlers, meaning to scrape against her lower neck and upper shoulder as he passed. Assuming that she would likely try to step to the side, or rush past him as he came at her, he waited until the point when their shoulders might pass, and as his left foreleg was about to hit the ground, he threw his weight to left, into her flank, hoping to shove her body into the ice wall. As he passed, he tucked his head defensively away, to the right, incase her hooves should begin to fly. As he did so, he bucked towards her rear once he gauged he has passed her, hoping to smack her in the ass, should she be stupid enough to have stood still. Continuing his momentum, noting that it would be hard to stop on the ice without sliding, Gaucho continued down the labyrinth corridor, hoping it would end up in another cave, with more room to move around, rather than the hallway-like area he had just come from.
[WC 800. 1/3 Attack. 0/2 Magic/Companion. Gaucho will be using buffs endure, and bulk.]