"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
Gaucho was still not used to the way it felt to have his antlers scrape against flesh. Because they were magically affixed to his brow, rather than protruding from his brow bone as surely they must with elk and moose, they felt…thick to him, relaying little information back to his brain. As he struck the Unicorn, Gaucho was unable to tell where he had exactly hit her; had it been her shoulder, as he was aiming for? Had it been lower, higher? Had it pierced her flesh, or merely scraped against her coat? Moving far too quickly to be able to tell, Gaucho swung his body left as his left foreleg struck the ground, but hit only air. Grunting, the bay concluded that he must have misperceived the width of the corridor they were currently in, as he had previously believed there was not room to turn length-wise with him next to her - but then, she was somewhat smaller; perhaps the reflection of the ice had played a trick on his eyes? Blending in her whitish coat with the icy walls? Whatever it was, she hadn't been nearly fast enough. Girl is dumb he thought with a grunt, hearing her hooves strike the ground twice as she kicked in his direction - though he was already easily out of her reach, having cleared the length of her body in one stride after gauging her with his antlers.
The footing beneath him was slick with black ice, the type that coated the rock colourlessly, only revealing how slippery its surface was once stepped upon. As Gaucho came into a large cave, this one about 30 feet in diameter, he skidded to a stop, spreading his massive black wings as he did so to buffet against the air and slow him down. Bringing his right wing into his body, he swung around to the right, like a crude skater. The unicorn was behind him, having followed at about 20 paces. Without hesitation, Gaucho lunged forward, his large hooves slamming down into the ice with the front of his hooves striking first, as if using the edge to push off with and aid in traction. He also kept his wings out spread to aid in balance, as he raced towards her. He gauged that even should she try to stop, surely she would slide as he did: she was smaller than he, but not that much smaller, and had a somewhat thicker build which would add additional weight. As he ice-picked his way towards her, he was glad that he had trained in the mud with Aryel, and on the sands with Lupus and Valentine. His muscles did not feel tired, as they once might have, from the increased effort and strength required to move oneself steadily and quickly across the ice.
Rather than veering for her shoulder like last time, Gaucho's bulk was aimed head-on. With outspread wings, Gaucho was able to correct his movements, and kept his steely gaze directed upon Sno to combat any defence she might make, whether it to be to veer to the side, or spin to kick him. He was aiming to use his antlers, once again. As he neared her, brow lowered, he intended to heatbutt her cheek, or to catch her horn in his antlers should she try to stab him. With his head lowered, although Mara could not participate on the ground, given the temperature, she could still aid Gaucho from her place in his antlers. Her black eyes were focused on the white unicorn, just waiting for Gaucho to bring her within reach. All it would take was to be within 6 inches…Like a flash, as Gaucho neared Sno (either hitting her or not), the white snake lashed out. Holding on with her tail to Gaucho's antlers, she launched herself towards the right side of Sno's neck her white body elongating like a thrown yo-yo, aiming for somewhere near where where Sno's neck connected to her jaw. At the same time, Gaucho braced for impact, throwing his body forward hard, using his bulk to his advantage as he had learned to do in his past array of spars.
As Gaucho's momentum carried him onwards , his primitive mind wondered why a creature with even less resources to use to combat the ice than he had, would demand a challenge in a place like this? Of course Gaucho would never turn away from a spar regardless of how odd the terrain was - he merely considered it a learning opportunity, and a way to gage his skills, but still. An ice maze? Flaring his wings up and out to slow himself and block her from attack his face, he kept his considerable ass pointed in her direction, defensively.