"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
There are certain words, which spoken at the correct time, in the correct place, can impact ones very soul. An out of place I love you can have devastating effects, just as a well-meant I missed you..., can revolutionize a heart. For Gaucho, although we all know what a difficult time he has with words, was paradigmatically switched on, at Kri’s command: We fly!. Gaucho did not wonder if the timing was right - if Kri had seen something that caused her to lead them out of hiding, or if today would be the day he died. He did not think of anyone he loved or who loved him, as Quiylan did, for Gaucho had neither. He only thought of two things: Family and Honor. Gaucho was not weighed down by the mixed-feelings that some - on both sides of the invasion - were currently experiencing. Was it wrong to attack such a weak herd? Was it their fault? Where was their leader..? No, for Gaucho it was much more simple - oh so simple. Kri was his family, and she had given him an order. It was that black and white for the brute. Let the philosophers, the skeptics and the cynics worry about what was right and wrong. Gaucho’s mind was deliciously unburdened by these ethical dilemma’s, for in his mind, only one thing mattered. Obeying Kri; Kri had said to fight.
Oh and he meant to.
In the pristine stillness just before the clusterfuck began, Gaucho took a deep breath, inhaling the crisp cool air. The skies were cloudless, yet breezy. Although Tallsun made dawn a relatively comfortable temperature, Gaucho could already tell there would be no bouyant thermals to aid him should this battle be taken to the skies. Still, the breezes were something to consider; with wings large enough to carry his bulk into the air, they were practically sails, able to utilize the breezes to his advantage, if aimed properly. As Kri’s rough voice broke the stillness, and her compact form leapt from the tree branch, Gaucho too began forward. Being unable to launch himself as quickly into the air as Kri had, Gaucho’s dark body shot from the trees as he accelerated into a gallop as quickly as possible. Dew grazed his hooves as his speed increased; unfurling his massive black wings, he let them settle on the rushing air until he could acheive lift. Launching himself into the air, heading east directly into the sun, the bay squinted his steely gaze. Luckily the yellowish marking around his eyes served to cut some of the glare, so he was not completely blinded by the rising ball of fire. Sweeping his wings tighter to his side to achieve a more vertical lift, he could see a blob of orange and white coming at him from the west. Gaucho was much lower than the orangey-blob, but not for much longer, as the orangey-blob (which turned out to be a paint) folded his wings to his sides, diving down at the bay.
In a spar, Gaucho might have considered the stupidity of the stallion, for diving so obviously, and from such a distance. On the battle field however, Gaucho only considered how his careless mistakes could benefit him, and how he ought to respond. Sweeping his wing to the right, and banking inwards, arching so the rising sun was at his back, Gaucho then surged up and forwards. While Gaucho was correct that Quilyan was smaller, he was off by how much smaller - having a blob of orangey-white shooting at you, can be misleading. As he flew farther to the west, up and towards QUILYAN, still about 20 feet below him, he flew into a cross breeze. Grunting as the invisible current poured against him, his wings beat even harder to try and maintain momentum, and yet he slowed significantly, almost halting in midair. Raising his steely gaze he watched as the distance between the two warriors quickly disappeared. Gaucho pinned his ears back at QUILYANS screams both so they could not be bitten, but also so he wouldn’t have endure his wailing. With a grunt of frustration at his deceleration, he hoped the sun was at least blinding his opponent, as he made his move. As QUILYAN plummeted by, Gaucho could feel the stallions front hooves scraping against his right shoulder, causing enormous pain to flair through the muscle, and yet Gaucho did not try to fully evade the stallions attack: given his deceleration, he would need to be close to the stallion, if he was going to cause any damage. As QUILYAN brushed past him, Gaucho beat his wings, trying to drive himself into the stallion as he past. With his head lowered and tilted to the right, he aimed to scrape his antlers against QUILYANS right wither or right wing as he had learned to do in previous spars, and to let their bodies remain together so that QUILYANS right flank would be gauged by the spiked-bone collar that was around Gaucho’s neck.
As they sailed past each other, Gaucho instinctively turned his muzzle to the left, guarding his face against a possible kick.
[WC: Exactly 900. Magic 0/2 Companion 0/2. Earth Amulet/Spark Amulet not used. Gaucho will be using buffs bulk and swift.
Summary: Gallops out of the trees, and begins flying east. Ascending, Gaucho sees Quil coming from the west. Arching around to face him (still significantly lower), he flies up to meet him, but is caught in a cross-breeze and is significantly slowed as Quil descends upon him. Quil strikes his right shoulder. As he passes, Gaucho tries to knock him with his antlers on his wither or right wing, and to keep their bodies together so Quil is scraped by Gaucho's 2-inch bone spikes on his flank.
Attack: Antlers to wither/right wing. Bone-collar to right flank]