"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Worn hooves made their way down into the only the home of the fearsome Grey. A band that Locket had known nothing of until recently, when they came in numbers and swept away the remains of Jackal's control. In a blink of an eye Locket's whole world had been turned on it's head and the panda boy didn't quite know whether he was happy or sad. He was certain of his loyalty, the two sisters had proven to be more than capable Leaders and Locket was proud to follow them, but he couldn't help but yearn after his former life as a vagabond. With no boundaries and no complicated conflicts, but the Warrior that when he entered Helovia it wasn't going to be easy. Adapting to herd life after years of travelling was never going to be a walk in the park and Locket would continue to persevere at this new life he had chosen. After all, his mother had always taught him to wait for the best things and if he worked hard enough then greatness would come to him.
As the ground levelled out he heard the shattering call of Ophelia across the land and alabaster ears pricked to her voice. He wasn't far away. With a swift transition Locket picked up his gait from a smooth trot into a bouncy canter, curly tail characteristically held high in the air. He rounded a few bends, passed the odd tree before coming into sight of the gathering herd. The warrior fell into a halt beside his General and gave the prisoner a stern look, it seemed trouble was still afoot and anger was strong in the air. He thought the fool who called himself Tonka would be wise to keep his mouth shut, it seemed this little band he was part of was already in a great deal of trouble and Locket took note to memorize the names Ophelia gave. The role he had obtained now felt different to that of just a general warrior, 'executioner' had a more horror like touch to it but Locket liked the way it sounded.
The panda boy then turned to their new Storyteller and he dipped his head in respect, listening with curiosity to her words. Be watchful? Just what was coming that caused the Earth God to give such a warning. A dark foreboding crept upon Locket that made him shiver, he asked no questions of her as Archibald seemed to have echoed his thoughts anyway. Lastly Locket noted the others presented and gave each a nod of hello, most notably to Ailith who Locket remembered from the battle, he was happy she had been accepted. The remnants of the old herd still had brave souls.
He considered his next words then before moving to look at Ophelia and then to Ktulu. He was specifically lead by the darker of the sisters and he knew very little of the Constrictor but he stood to attention in a salute like fashion. "I will go wherever you command" he said in his strange accent that consisted of roguish tones and oddly pronounced letters that echoed their Mason's words. If they wanted him to defend their home, he would defend, if he was wanted in another land he would go. Locket was a practical stallion and argued very little.
Night has always pushed up day
You must know life to see decay