"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Donovan stood on an outcrop of the mountain, the stone beneath his hooves solid and holding his muscled form well. The wind made his short mane and disproportionate tail sway gently. Signs of his winter coat starting pushing through his dark fur, darkening it to almost disguise his crimson marked shoulder and rump fully. The statue warrior would welcome Frostfall with open arms, for with winter came new life. For now, however, he watched the earth die as Orangemoon crept into the territory.
Turning his body to the left, Donovan moved powerfully back towards the path. Already he was growing familiar with the territory, able to navigate the heart of it by memory. His hooves displayed that now as he descended the mountainside, coming to rest under the glorious display of the waterfall. Rolling his shoulders back and lowering his hips, the mason gently laid to the ground. Stretching out his neck he rubbed his cheek on the cool, dying grass before he proceeded to rub his side, flip is body over his withers and preform the action again.
Rolling to rest on his elbows, the aged warrior lowered his black muzzle to the earth. His lips and teeth snatched up morsels of the grass, less green and desirable now than when the Grey had invaded, but still delicious nonetheless. Sighing, the mason rested in the shadow of the crashing water.
Donovan
Like the salt of the earth
Each correction makes us stronger
04-27-2013, 06:13 PM (This post was last modified: 05-02-2013, 12:32 PM by Birch.)
Birch has been standing in the small copse of trees by the waterfall contently for some time. He has blended himself amongst the canopy and shadow and become nothing more than a piece of the scenery.
And while he slept, that was enough. But the Arborun rarely and briefly sleeps; he does not stay there for long. When he awakens at the faintest stirrings of mountainside pebbles falling from their places and the rushing of the riverside grasses, his eyes lurch open to bring a bright and cold scene to his senses. Unlike the stallion rolling before him, he has no winter coat. His thinly covered hide is marked instead by shreds of bark and burned patches from his magic gone awry. The spots still itch and burn, but when he turns to bite at them he finds he puts himself in more pain.
He continues to do it anyway, and from the shadows of the canopy he trundles forth. His lumbering figure casts long shadows over the body of the unfamiliar stallion, who he takes in with white eyes filled with disdain. Birch is unimpressed with the specimen of strength, regardless of any power he may hold in the Grey or otherwise.
Still he maintains a false image of cordiality. He is trying to make friends. He does not like the prospect, but he is discovering quickly that he is developing poorly here without them.
"Afternoon," Birch comments without looking directly at the stallion with his mug buried in green. The Arborun himself steps closer to the waterfall and lets the cold spray catch on his reddening leaves and bleaching coat. His body is directed neither towards or away from the other; he has yet to educate himself in the manners of body language.