"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Murdock followed close behind the sooty palomino, emerald eyes scanning the spaces between trees for any sign of their target. Ahead of him, Phaedra hardly made a sound as she wound around roots and moss-covered rocks, and he had to remind himself to pick up his feet so as not to betray their location. The Deep Forest was still so familiar to him despite the time that had passed since his last visit; he had become so accustomed to the woods as the Grey’s former home that he doubted he could ever forget its layout.
Earlier that day, the group had been debriefed on their latest ‘mission’ that involved neutralizing yet another threat. As if the Assassins weren’t causing them enough trouble, the stallion who had been threatening the Throat at the time of the Foothills invasion was now back on the map. Personally, Murdock doubted the outcast would get far with his plans what with Frostfall drawing near, but he was all too eager to be putting his training to use and as such had no complaints. He had never worked with the Intelligence side of the Grey before and he couldn’t help but feel clumsy and loud as he followed the golden spy who had helped recruit him into the family.
He came to a halt behind Phaedra as she gave the signal, craning his neck around low-hanging branches to catch sight of their target. In the clearing ahead, a lone stallion leaned up against a tree, clearly favouring his left foreleg. Murdock watched as the dun turned about, staring into the forest and calling out as if he knew they were there. Shifting about uncomfortably, he couldn’t shake the uneasy that he had been the one to compromise their position; it hadn’t been him of course, but the silence of the forest and the tension in the air lead him to succumb to such paranoia.
Ducking back into the shadows, Murdock placed himself out of view to await their next orders. A faint rustling of the undergrowth announced the arrival of someone else, and he peered through the leaves to catch sight of the stranger. The plot thickens, he thought darkly as he watched another enter the clearing. Emerald eyes followed the tobiano as he headed straight for their target, greeting the dun as his father with malice in his tone. Frowning slightly, he watched the scene unfold with a mixture of confusion and anticipation, unable to decide whether they should be relieved or concerned by the grullo’s arrival.
However, it seemed that Catillatio’s son would be the perfect distraction for them. Though his methods were violent to say the least, it appeared as though he was doing them a favour. Stepping out of the trees with the other members of his party, Murdock glanced down at their fallen prisoner where he lay on the moss. He couldn’t help but see himself in the dun, as he had once been in a very similar position when captured from his home. Though he was sure the Grey would treat their captives better than those thugs from his homeland, being held against your will was nothing to look forward to.
"talk talk talk"
Wind me up, put me down
Start me off and watch me go