"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
11-16-2016, 08:48 PM (This post was last modified: 11-16-2016, 08:50 PM by Tilney.)
Why cant companions be extinct animals?
If helovia is a place completely sepparated from earth and humans surely creatures extinct here would still thrive in helovia, also what is the harm in having a dodo bird companion or a thylacine? A scrat!!!
Just wondering bc i think its a shame we cant reimagine these animals in helovia <3
Neverrmind, we had to draw a line somewhere because dinosaurs/dragons are very similar in concept since dragons were imagined from dinosaurs. In order to have an easy, clear line with a rule, we made it so that we cannot have extinct animals as pets. If we did a year range, that would be too open to interpretation and we'd be arguing with people about x million years variance between publications, etc.
The second reason is that animals pre-dating the timeline of man or even earlier in our history are generally much, much, much bigger, more powerful and with extreme appendages (like saber-tooth fangs, 16 ft ostriches, etc). All of our companions are miniaturized, but they all maintain their "natural" abilities like biting and clawing. It would be very hard in battle to have to think about an extinct animal and their movement considering we don't have actual footage of many of these creatures.
It's obviously a complex issue, but we have mythical companions (boggarts and rougrou) which can take on the form of any mythical creature with a wiki page! Which I think is pretty open to be creative.
Normal companions are supposed to be commonplace/normal and we have to keep in mind our current frame of reference. That's why we drew the line there with normal companions.
Is it possible to have magic work hand in hand?
Like, lets say Kia's passive magic shows deer, would I be able to get her active magic where she summons the creature made of fire that is represented in her passive? :O
I just want to make sure it wouldn't be to close to Arakh's magic where he can summon creatures made of fire if it is possible to do it that way.
11-23-2016, 10:01 PM (This post was last modified: 11-23-2016, 10:13 PM by Sarah.)
Can a character maintain their colouring when they shape shift if that's not expressly mentioned in their magic (like how Iso's magic mentions maintaining her facial markings)?
Like, Vastra can shift into any animal she can get some organic material from so if she ate the hair of a lion could she turn into a lion that's got her red coat/her colour scheme? Or should it just be the natural colour of the lion?
You can retains some colors and markings yep! Or not retain, it would just need to be the same each time. Like you can't be a black seal one time then a gray seal the next.
would it be outrageous if Tangere could *briefly* see through Phrixus' eyes sometimes? as of now i have written them sharing "images" of what the other sees in front of them, along with feelings and sometimes a few words...but... i was wondering if some day they might be able to graduate to "sharing sight" for a minute or two before the connection weakens
;D
thanks in advance and i hope i'm not asking something that's been asked one thousand times <33
You may use violence and magic against her at will, but no death.
(02-02-2016, 11:49 PM)Riven Wrote: I used to write Africa looking through her companion's eyes. Is this actually possible, or was I naughty - can a character view the world through their companion's eyes?
(02-03-2016, 11:18 AM)Odd Wrote: It isn't like Beast Master (OMG IS THAT REFERENCE TOTALLY TOO OLD?!), where you can steal their eyes and 'be' them. But because you have a mind-to-mind connection with them, you can experience what they're experiencing pretty immediately.
(02-06-2016, 02:57 PM)Blu Wrote: just to add to this:
You might also perceive it differently from your companion when they see/smell/hear/taste/touch, because a horse's brain is wired to perceive the world one way, and a companion's another. Just like as humans we cannot see the UV light birds can, so even if you were bonded to a bird, your body simply cannot sense things the same way the bird does, bond or not!
If it was like beast master and you became the bird through the bond, then you could see the UV light, but as Odd pointed out that's not the way it functions.
This is going to be long-winded as hell, but I'm basically double-checking to make sure I'm doing this correctly. XDDD
In a current thread: here, Erebos is looking for Enna's attacker, and Thranduil intercepts. Talking, talking, lying, lying, etc. and Thranduil uses his item: (:: [ Item: Dagger ("Euske") | Offensive. A small iron dagger with a black hilt which is enchanted with an ability which allows the viewer to see an ongoing event in a nearby land when invoked with the phrase "the watching shift goes ever on" ]
:: [ Restrictions | The event must be occurring in an active thread within a board adjacent to the board where the viewer writes as using the item; due to the small viewing plane not all details of the event will be seen or understood. ]
Now - is it okay to have Erebos use this to see Calstron (Enna's attacker) since it happened in a nearby thread (Heart Caves - here)? I've received permission from Goat to have him see Cal (and to play around with it a bit because we can't make it too easy ;D), but I wanted to make sure I was doing this right.
This may seem like a stupid question haha but I just want it confirming - if your character has a stat-affecting health problem but then you quest to have the health problem cured, stats will no longer be affected, right?
I know it sounds dumb but I just want to make 100% sure that fixing health problems also fixes stats xD Thanks!
[ the gargoyle queen ] OIZYS IS ALWAYS RATED M FOR STRONG LANGAUGE IN HER POSTS