Attack Number: 1/4
Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4
If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.
19.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.
Hotaru HP: 67.5 - 10 = 57.5
Ampere HP: 63