Attack Number: 3/4
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3 + 2 (spark amulet)
If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.
14.5 > Ampere's defense of (11.5 + 2 [spark amulet])= 13.5, so the attack HITS.
Ampere takes 11 points of damage from Hotaru.
Hotaru HP: 45.5
Ampere HP: 57-11= 46
+2 to Hotaru's Defense on Ampere roll 3/4