the Rift


Ampere v Hotaru

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#8
Character Name: Hotaru
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3 + 2 (spark amulet)

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



14.5 > Ampere's defense of (11.5 + 2 [spark amulet])= 13.5, so the attack HITS.
Ampere takes 11 points of damage from Hotaru.

Hotaru HP: 45.5
Ampere HP: 57-11= 46



+2 to Hotaru's Defense on Ampere roll 3/4


Messages In This Thread
Ampere v Hotaru - by Ampere - 01-30-2016, 08:02 PM
RE: Ampere v Hotaru - by Time - 01-31-2016, 08:42 PM
RE: Ampere v Hotaru - by Odd - 02-01-2016, 01:42 PM
RE: Ampere v Hotaru - by Time - 02-03-2016, 06:06 PM
RE: Ampere v Hotaru - by Ampere - 02-06-2016, 05:05 PM
RE: Ampere v Hotaru - by Time - 02-06-2016, 05:49 PM
RE: Ampere v Hotaru - by Hotaru - 02-09-2016, 01:15 AM
RE: Ampere v Hotaru - by Time - 02-09-2016, 03:53 PM
RE: Ampere v Hotaru - by Time - 02-13-2016, 10:41 PM
RE: Ampere v Hotaru - by Time - 02-15-2016, 01:06 PM
RE: Ampere v Hotaru - by Time - 02-17-2016, 03:08 PM

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