the Rift


Ampere v Hotaru

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#11
Character Name: Ampere
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



11.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 32.5-10= 22.5
Ampere HP: 46


Messages In This Thread
Ampere v Hotaru - by Ampere - 01-30-2016, 08:02 PM
RE: Ampere v Hotaru - by Time - 01-31-2016, 08:42 PM
RE: Ampere v Hotaru - by Odd - 02-01-2016, 01:42 PM
RE: Ampere v Hotaru - by Time - 02-03-2016, 06:06 PM
RE: Ampere v Hotaru - by Ampere - 02-06-2016, 05:05 PM
RE: Ampere v Hotaru - by Time - 02-06-2016, 05:49 PM
RE: Ampere v Hotaru - by Hotaru - 02-09-2016, 01:15 AM
RE: Ampere v Hotaru - by Time - 02-09-2016, 03:53 PM
RE: Ampere v Hotaru - by Time - 02-13-2016, 10:41 PM
RE: Ampere v Hotaru - by Time - 02-15-2016, 01:06 PM
RE: Ampere v Hotaru - by Time - 02-17-2016, 03:08 PM

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