the Rift


|| HELOVIA HARD MODE ||

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#1
HELOVIA
HARD MODE


Some of you may be familiar with Pokemon Hard Mode aka The Nuzlocke Challenge, which has inspired Helovia Hard Mode.


Okay, let's make this run of Helovia more interesting...
The Rules
All instances of 'you' in the rules refers to your character.


0. Your stats given through the site determine your HP.


1. You roll for damage any time you are attacked/injured, whether in a fight or a normal post.

-- Rolls for normal posts you can do yourself, just no editing or deleting! It's suggested to make a new thread for this purpose within the Plot or Chat board to stay out of the way, reusing the thread (make new posts to roll) it any time you need a normal thread roll.

-- If you are attacked by another character that has stats, use their numbers for attack and damage in the roll.

-- If you are attacked by a character that does not have stats, or by something that is not a character, use the middle-ground number '5' for both attack and damage in the roll.


2. You gain back 1 HP every 12 hours from the time the damage was rolled.

-- If you are healed by a character that holds the healer rank or healer magic, your HP is restored.

-- If you are healed with an item or potion you gain +5 HP (cannot exceed normal HP amount).

-- If you are challenged, you may add +10 HP (cannot exceed normal HP amount).


3. If your HP is reduced to 15 you 'faint'.

-- You cannot make a new post for 24 hours.

-- Your HP will not begin regenerating for 48 hours.


4. If your HP is reduced to 0 you die.


HP bar base by unsubs.deviantart.com

100%, 82%, 64%, 46%, 28%, 10%, 0%




This is by all means a purely personal choice and is not a mandate of Helovia.

-- You can end Helovia Hard Mode at any time.


Any ideas or comments or you personal set of rules (lots of people have made variations to the original Pokemon Hard Mode rules!) please share!
You are welcome to enter this challenge yourself :3



Ideas for EXTREME Helovia Hard Mode

2.
-- If you are challenged you roll a 20 sided die to see how much HP is restored to you. A 20 means you have full HP, a 1 means no HP is added.


5. You are restricted with the amount of aide you can receive.

-- You can only have 1 amulet at a time.

-- You can only have 1 item at a time (companions do not count).

-- You can only have 1 item at a time (companions count).

-- You can only have 1 magic (passive counts).

-- You cannot have any magic, items, or use healing.

[lots of variations possible for this rule]

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#2
Oh. my. god. yes.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#3
I'm in.

Though I would add a rule that says that escaping is directly proportional to your speed/agility/endurance stat?
- So if you are unnecessarily attacked, your character can roll to get away.

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#4
I figured escaping would be rolled the same as within a fight roll, as in the character's attack needs to beat your defense, otherwise no hit lands.

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#5
Sounds fair to me :3
Though dodging and still being engaged in a battle is a little different than ignoring trying to attack yourself and hauling ass to get away from someone...

Do you thnk that's an important enough distinction to note?

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#6
Hmm, I still think the die as is would work, but I'm not sure, I don't quite see the distinction you're talking about. I think personally I'll play with it as is and perhaps adjust if it becomes a case where I'm never able to escape/dodge because then that would be unfun - and I do know the way the die work more attacks land than not in fights.

You could come up with your own rule in regards to that though?

:]

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Azarel Posts: N/A
Unregistered
:: :: ::
#7
Omg yes.

Circe Posts: 101
Deceased
Mare :: Unicorn :: 16hh :: 5 Buff: NOVICE
M.E.
#8
Wait, so this would be implemented in regular threads, or just battle posts?

Rayo the Reindeer Posts: 18
Hidden Account
Mare :: Other :: 16.2 hh :: 21
Rayo
#9
Um, yes??

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#10
It would be implemented in regular threads too.

Lately I've been struggling with how long to have Ampere be injured after she fights a giant RE monster, spars with someone, gets stabbed trying to steal a companion egg etc and I thought that having HP regenerate over a period of time was a system that would be kind of fun :D then that got me thinking about how else it would affect things which got me to pokemon/helovia hard mode.

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#11
The more and more I think about it, the more I think that having a separate (flight) stat roll in order to escape damage and run like hell would be better.

In pokemon, you MUST fight the first character who pops up and challenges you on hardmode, but horses more often than not back down from fights (and the challenger ceases to challenge).

We should create this roll for normal posts, I think to better help those who get randomly attacked and would just haul ass out of there instead of actually fighting. Phi, for example, would probably just run away and not engage in battle. So her defense isn't geared toward maintaining this 1 on 1 attack/defense/damage dance.

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#12
But the way the roll is set up now doesn't force anyone to fight? The roll is purely for damage, which the ability to dodge that is already factored in, hence the roll for your opponent's attack against your defense, determining if the attack hit or missed, and from then the damage roll.

For instance, say Ktulu wrote in a normal thread she was trying to strangle Ophelia, you would roll the dies as normal. If the roll + Ktulu's attack was greater than Ophelia's defense, then the magic worked and Ophelia would be strangled. She can still write that she's trying to get away and run, or you could even say she wasn't strangled and fell and hurt herself that way trying to get away (i.e. same as in battles your damage needs to be taken but you can determine why you took it) - at no point does that force Ophelia to fight back.

Assuming though Ktulu's attack + the roll was not enough to beat Ophelia's defense, then she takes no damage, as in normal fight threads, and can escape freely.


Maybe I'm just not understanding?

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#13
AAAAAHHHHH I get it. It's only if you attack back do you continue that. Yeah. Gotcha :3 I'm all good now. Ignore me.

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#14
I'll be putting this up for Ulrik, Ophelia and Paladin today.

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#15
yay :D

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Abraham Posts: 113
Absent Abyss atk: 4.5 | def: 8.0 | dam: 7.5
Stallion :: Hybrid :: 17.3 hh :: Three years HP: 71 | Buff: NOVICE
Gwyneverre :: Plain White Dragon :: Fire Breath & Brienne :: Royal Gold Dragon :: Frost Breath Time
#16
Is this becoming a need or is this going to be purely optional?

Holy water cannot help you now
Thousand armies couldn't keep me out
I don't want your money
I don't want your crown
See I've come to burn your kingdom down


pixel by tamme

Tamme the Tempting Posts: 140
Administrator
Mare :: Other :: 2 :: 2 HP: 9001 | Buff: Admin
Tamme
#17
Purely optional :3 Seems exciting to me

Abraham Posts: 113
Absent Abyss atk: 4.5 | def: 8.0 | dam: 7.5
Stallion :: Hybrid :: 17.3 hh :: Three years HP: 71 | Buff: NOVICE
Gwyneverre :: Plain White Dragon :: Fire Breath & Brienne :: Royal Gold Dragon :: Frost Breath Time
#18
I mean, it sounds pretty cool, but after reading all of the information literally at least ten times I still don't understand it.

Holy water cannot help you now
Thousand armies couldn't keep me out
I don't want your money
I don't want your crown
See I've come to burn your kingdom down


pixel by tamme
Ascended Helovian

Ophelia the Amaranthine Posts: 701
Outcast atk: 6.5 | def: 10.5 | dam: 7
Mare :: Hybrid :: 16.0 hh :: 6 Years HP: 77 | Buff: BULK
Tinek :: Royal Silver Dragon :: Frost Breath & Shock Breath Tamme
#19
Basically now instead of having HP only count in the battles, you have HP count in normal posts. Think of it like in a video game how your character has a certain amount of health. You can get randomly attacked by something in the environment like a mountain lion in skyrim, and that causes you to lose health in the ambient terrain. So you are constantly having to keep your character "alive" and "healthy".

If you do get injured, then your HP can only regenerate (ie you can only heal) so fast.




Undertow has come to take me. Guided by the blazing sun. Look at everything around us. Look at everything we've done.
Please. Anyone. I don't think I can save myself. I'm drowning.


Please tag me in every response!

Lothíriel Posts: 37
Hidden Account atk: 5.5 | def: 9.5 | dam: 5
Mare :: Unicorn :: 16.2 hands :: 4 years of age HP: 64 | Buff: NOVICE
Thingol :: Raven :: None krazie
#20
I adore this 3894723423%!!

Always loved the idea of these things being implemented into a writing RP, and the tangibility and realism it brings!

I have a question: what would happen with immortal characters (i.e. Loth ;D) who only die if their body is destroyed beyond repair, when they get to 0HP on EXTREME MODE?


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