|| HELOVIA HARD MODE || rolling thread
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12-05-2013, 02:32 AM
D: Shadow stop getting beaten up so much
12-30-2013, 04:38 AM
Rolling for Megaera's thread in Helovia's Heart
Character Name: Helovia's Heart Attack: 1d20 rolled for a total of: 17 (17) + 5 Damage: 1d6 rolled for a total of: 3 (3) + 5 If Attack > than opponent defense, attack hits. If d20 = 1, critical miss: take 1/2(damage) to yourself If d20 = 20, critical hit: opponent takes 6 + damage FAC FORTIA ET PATERE
be brave and endure
:: permission given for use of magic and force :: please tag Megaera in all posts ::
12-30-2013, 04:43 AM
22 > Megaera's defense of 8.5, so the attack HITS
Megaera takes 8 points of damage from Helovia's Heart. HP: 34 FAC FORTIA ET PATERE
be brave and endure
:: permission given for use of magic and force :: please tag Megaera in all posts ::
03-21-2014, 07:01 PM
Character Name: Tree
Attack: 1d20 rolled for a total of: 9 (9) + 5 (character's attack stat) Damage: 1d6 rolled for a total of: 1 (1) + 5 (character's damage stat) If Attack > than opponent defense, attack hits. If d20 = 1, critical miss: take 1/2(damage) to yourself If d20 = 20, critical hit: opponent takes 6 + damage
03-21-2014, 07:03 PM
14 > Ampere's defense of 9, so the attack HITS.
Ampere takes 6 points of damage from Tree. HP: 68-6= 62 Let there be Light
03-29-2014, 12:01 PM
Character Name: River
Attack: 1d20 rolled for a total of 5 (5) + 5 (character's attack stat) Damage: 1d6 rolled for a total of 2 (2) + 5 (character's damage stat) If Attack > than opponent defense, attack hits. If d20 = 1, critical miss: take 1/2(damage) to yourself If d20 = 20, critical hit: opponent takes 6 + damage HP: 60/60 "she came from the sea..." Global permission granted to do anything at any time with/to Mermaid so long as it is survivable! Tagging preferences: tag away! | Contact Preferences: PM please! (Am I being sluggish? Check my status HERE) HELOVIA HARD MODE
03-29-2014, 12:06 PM
(10) > Mermaid's defense of 9, so the attack HITS.
Mermaid takes 7 points of damage from falling in the river. HP: 53 HP: 60/60 "she came from the sea..." Global permission granted to do anything at any time with/to Mermaid so long as it is survivable! Tagging preferences: tag away! | Contact Preferences: PM please! (Am I being sluggish? Check my status HERE) HELOVIA HARD MODE
Bumping this to remind people of this system if you ever want to roll damage for yourself, not from a fight ^_^
I kinda learned after trying Helovia Hard mode in its actuality for a while that it was pretty difficult and doesn't really work with liquid time, but some of its ideas can still be put to use ;D Helovia Hard Mode
06-22-2015, 09:51 PM
Character Name: Rock wall
Attack: 1d14 rolled for a total of: 12 (12) + 1d2 rolled for a total of: 1 (1) + 5 Damage: 1d6 rolled for a total of: 5 (5) + 5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
06-22-2015, 09:52 PM
18 > Öde's defense of 9.5, so the attack HITS.
Öde takes 10 points of damage from Rock Wall. HP: 64.5-10= 54.5 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
Character Name: Bear God
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 5 Damage: 1d6 rolled for a total of: 6 + 5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 11 > Öde's defense of 9.5, so the attack HITS. Öde takes 11 points of damage from Bear God. HP: 62.5-11= 51.5 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
08-28-2015, 10:34 PM
Character Name: Mauja
Attack: 1d14 rolled for a total of: 14 + 1d2 rolled for a total of: 2 + 6 Damage: 1d6 rolled for a total of: 4 + 7 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 22 > Öde's defense of 9.5, so the attack HITS. Öde takes 11 points of damage from Mauja. HP: 51.5-11= 40.5 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
09-07-2015, 09:52 PM
(This post was last modified: 09-07-2015, 09:53 PM by Öde.
Edit Reason: had Mauja instead of Tembovu's name
)
Character Name: Tembovu
Attack: SWP rolled a hit Damage: 1d6 rolled for a total of: 1 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. Öde takes 8.5 points of damage from Tembovu. HP: 13-8.5= 4.5 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
09-07-2015, 09:53 PM
Character Name: Crystarius
Attack: SWP rolled a hit Damage: 1d6 rolled for a total of: 3 + 3.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. Öde takes 6.5 points of damage from Crystarius. HP: 4.5-6.5= 0 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode
10-04-2015, 10:29 PM
Character Name: Gull
Attack: SWP rolled a hit Damage: 1d6 rolled for a total of: 1 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. Öde takes 7 points of damage from Gull. HP: 42-7= 35 Be aware active magic doesn't work in his vicinity due to his magic! 62.5/62.5 HP Helovia Hard Mode | |||||||||||||||||||||||||||||||||||||||||||||
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