the Rift


Ampere v Hotaru

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#1
AMPERE

atk: 8.5
def: 11.5
dam: 4
HP: 72
Buff: SWIFT



HOTARU

atk: 8.5
def: 10.5
dam: 3
HP: 67.5
Buff: NOVICE

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#2
Character Name: Hotaru
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



12.5 > Ampere's defense of 11.5, so the attack HITS.
Ampere takes 9 points of damage from Hotaru.

Hotaru HP: 67.5
Ampere HP: 72-9= 63

Odd the doer of things Posts: 115
Administrator atk: 23 | def: 42 | dam: 108
Mare :: Other :: 5"2 :: 27 HP: 108 | Buff: badass
Odd
#3
Character Name: Ampere
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



19.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 67.5 - 10 = 57.5
Ampere HP: 63

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#4
Character Name: Hotaru
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 3 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



17.5 > Ampere's defense of 11.5, so the attack HITS.
Ampere takes 6 points of damage from Hotaru.

Hotaru HP: 57.5
Ampere HP: 63-6= 57

Ampere The Mother of Companions Posts: 719
Dragon's Throat Sultana atk: 9 | def: 11 | dam: 4.5
Mare :: Pegasus :: 14 hh :: 6 years HP: 73 | Buff: DANCE
Kygo :: Green Cheek Conure :: None Blu
#5
Ampere used a spark amulet in her 2/4

Tag me only if starting a new thread.
Magic or force permitted any time, aside from death.

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#6
Character Name: Ampere
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4 + 2 (spark amulet)

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



17.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 12 points of damage from Ampere.

Hotaru HP: 57.5-12= 45.5
Ampere HP: 57



+2 to Ampere's Defense on Hotaru roll 3/4

Hotaru the Valkyrie Posts: 295
Outcast atk: 7 | def: 10.5 | dam: 3
Mare :: Unicorn :: 15.3hh :: 6 Years 3 Months HP: 67 | Buff: NOVICE
Alice :: Royal Hellhound :: Acid Brit
#7
Hotaru used a spark amulet on her 3/4 attack
[Image: 515265280ffff]

::Strong like the sea is stormy::

Please only tag starting posts, spars, and threads collecting dust!
Plot with me here!

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#8
Character Name: Hotaru
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3 + 2 (spark amulet)

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



14.5 > Ampere's defense of (11.5 + 2 [spark amulet])= 13.5, so the attack HITS.
Ampere takes 11 points of damage from Hotaru.

Hotaru HP: 45.5
Ampere HP: 57-11= 46



+2 to Hotaru's Defense on Ampere roll 3/4

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#9
Character Name: Ampere
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



21.5 > Hotaru's defense of (10.5 + 2 [spark amulet])= 12.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 45.5-10= 35.5
Ampere HP: 46

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#10
Character Name: Hotaru
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 3 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



CRITICAL MISS.
Hotaru takes 3 points of damage from Hotaru.

Hotaru HP: 35.5-3= 32.5
Ampere HP: 46

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#11
Character Name: Ampere
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



11.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 32.5-10= 22.5
Ampere HP: 46


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