atk: 8.5
def: 11.5
dam: 4
HP: 72
Buff: SWIFT
HOTARU
atk: 8.5
def: 10.5
dam: 3
HP: 67.5
Buff: NOVICE
Ampere v Hotaru
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01-30-2016, 08:02 PM
AMPERE
atk: 8.5 def: 11.5 dam: 4 HP: 72 Buff: SWIFT HOTARU atk: 8.5 def: 10.5 dam: 3 HP: 67.5 Buff: NOVICE
01-31-2016, 08:42 PM
Character Name: Hotaru
Attack Number: 1/4 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 6 + 3 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 12.5 > Ampere's defense of 11.5, so the attack HITS. Ampere takes 9 points of damage from Hotaru. Hotaru HP: 67.5 Ampere HP: 72-9= 63
02-01-2016, 01:42 PM
Character Name: Ampere
Attack Number: 1/4 Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 8.5 Damage: 1d6 rolled for a total of: 6 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 19.5 > Hotaru's defense of 10.5, so the attack HITS. Hotaru takes 10 points of damage from Ampere. Hotaru HP: 67.5 - 10 = 57.5 Ampere HP: 63
02-03-2016, 06:06 PM
Character Name: Hotaru
Attack Number: 2/4 Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 2 + 8.5 Damage: 1d6 rolled for a total of: 3 + 3 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Ampere's defense of 11.5, so the attack HITS. Ampere takes 6 points of damage from Hotaru. Hotaru HP: 57.5 Ampere HP: 63-6= 57
02-06-2016, 05:05 PM
Ampere used a spark amulet in her 2/4
02-06-2016, 05:49 PM
Character Name: Ampere
Attack Number: 2/4 Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 6 + 4 + 2 (spark amulet) If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Hotaru's defense of 10.5, so the attack HITS. Hotaru takes 12 points of damage from Ampere. Hotaru HP: 57.5-12= 45.5 Ampere HP: 57 +2 to Ampere's Defense on Hotaru roll 3/4
02-09-2016, 01:15 AM
Hotaru used a spark amulet on her 3/4 attack
Plot with me here!
02-09-2016, 03:53 PM
Character Name: Hotaru
Attack Number: 3/4 Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 6 + 3 + 2 (spark amulet) If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Ampere's defense of (11.5 + 2 [spark amulet])= 13.5, so the attack HITS. Ampere takes 11 points of damage from Hotaru. Hotaru HP: 45.5 Ampere HP: 57-11= 46 +2 to Hotaru's Defense on Ampere roll 3/4
02-13-2016, 10:41 PM
Character Name: Ampere
Attack Number: 3/4 Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 6 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 21.5 > Hotaru's defense of (10.5 + 2 [spark amulet])= 12.5, so the attack HITS. Hotaru takes 10 points of damage from Ampere. Hotaru HP: 45.5-10= 35.5 Ampere HP: 46
02-15-2016, 01:06 PM
Character Name: Hotaru
Attack Number: 4/4 Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 3 + 3 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. CRITICAL MISS. Hotaru takes 3 points of damage from Hotaru. Hotaru HP: 35.5-3= 32.5 Ampere HP: 46
02-17-2016, 03:08 PM
Character Name: Ampere
Attack Number: 4/4 Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 6 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 11.5 > Hotaru's defense of 10.5, so the attack HITS. Hotaru takes 10 points of damage from Ampere. Hotaru HP: 32.5-10= 22.5 Ampere HP: 46 | |||||||||||||||||||||||||||||||||
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