"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
A quick glance over the shoulder showed her that the other mare indeed was following her into the clouds. The realization brought a grin to her lips, as mischievous as her gentle prank; the grand reaction had been well worth anything that might afflict her from here on out, all a decent price to pay for the good laugh she was having.
Eager to gain as much height as she could before Ampere caught up with her, Erthë picked up the pace of her wing-beats as she was enveloped by the haze of cloud and rain. Or at least she tried to do so; for some reason it seemed to take much more time to complete a cycle of motion than usual, and though she thought she used all the strength of her slender yet strong physique, she still did not progress enough to maintain the distance. The sound of pursuing wings grew louder behind her, though she resisted the urge to look back again; more urgently still the young mare kept pushing herself forward, and did not realize just how much she had slowed until she felt the air-currents shift and bend to accommodate Ampere above her.
This time she did glance up, and was awarded with a sharp nip to the base of the neck for her effort. A squeal of protest tore from her lips as pain shot through the muscles, blunt teeth sufficiently strong to bruise her for a week. Unwilling to be pushed down further towards the ground, Erthë responded in kind; she tucked her wings close and rolled off to the left, hoping to rip herself loose from the painful grip while simultaneously aiming a sharp kick with her right hind clove towards the blue mare's legs. The cheerful "Hi!" was returned with a beady laughter;
"Hello yourself..!"
... and as she leveled out in the air and resumed the struggle to gain height Erthë extended her magic towards the rain that fell around them, tweaking the temperature in hope that the droplets would freeze upon contact with the opponent. It would be cold, uncomfortable, perhaps even heavy if enough ice accumulated, but more importantly the black ice would hopefully stick to the blue-black feathers and slow the woman down, right back at her.
Personally Erthë was less concerned about the damp; her swan wings were like those of a water birds, well adapted to water. It would take more than this gentle drizzle to down her, which was a very good thing; in the sky they were more or less equal, but stranded on the ground Ampere would gain the upper hand as soon as it became apparent how vulnerable Erthë was.
She hoped it would not come to that; this had been fun so far, and she would hate to have to resort to the bow in order to get the last laugh in this game of tag. Still, she knew it was there; an ace in the sleeve, its sleek ivory arc a familiar presence as it slapped against her side, hardly visible against the pallor of her coat.
PC: 2/3
WC: 518
My body is not ruined by scars. I'm a tigress and I earn my stripes