"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Cleití was created from a random assortment of bird bones and feathers. Having won a quest from The Moon Goddess, Eris collected and indirectly created her own perfect companion. Cleití is rude by nature and has very little regard for anyone who is not her bonded, in fact quite often she attacks anyone that she feels is too close to her blood mistress. Eris believes that her own madness has seeped through the bond and as a result Cleití is just as mad and bloodthirsty as her cruel mistress. Cleití has a blue-grey back, barred white underparts, a black head and "moustache". A few golden feathers are mixed in her otherwise natural looks as she was partly created from feathers dropped by Midas' phoenix companion Fina. Cleití does not yet have an ability, however Eris plans to quest to gain Cleití some magical abilities.
Eris has two active magical abilities and one passive ability. All three have a reasonably large effect her day to day living. The Blood Empress believes that she was born with this magic, however was never close enough to magic for it to be awakened within her. Once she entered Helovia and after sometime discovered her abilities, The Empress has never been the same. Loving the fact that she now has magical abilities, Eris still seeks her perfect world made of chaos with her magical abilities helping her achieve it.
Active magic description ::
'Darkness Beast Form' Magic Elements :: Dark x Time.
The ability to become a beast of darkness. Eris is able to change herself in a dark exoskeleton in the shape of an animal, often a form of mythical creature. The user is able to be blackening in the exoskeleton and take advantage of the combination of darkness Manipulation and the animal's natural abilities.
'Blood Manipulation' Magic Elements :: Dark x Water.
The power to manipulate blood, whether it's from oneself, others or free-flowing. Eris can create, control and otherwise manipulate blood of oneself, others or from her surroundings.
Passive magic description ::
'Mindshifting' Magic Elements :: Light.
The ability to have full control of one's own mind. Eris has direct control over her mental structure, being able to manipulate at will her own emotions, sensations, perceptions, consciousness, memories and personality.
This allows both optimal efficiency and maximal comfort in all situations, while preserving the Eris' ability to feel sensations and emotions.
Eris can also sense when someone else is in her mind so that she can act accordingly.
Rank Magic : Battle Cry
Can utter a confidence-shattering cry once during battle that will shake an opponent's resolve and increase the chance/strength of one of your attacks.
Items :
Type : Animal Skin Cloak
Item Description : A cape of the finest pelts, leopards and wild cats to match her wild soul. - Lost to Oxy through challenge on 5/5/2014.
Type : Feather
Item Description : White pegasus wing feather woven into her mane.
Type : Feather
Item Description : White pegasus wing feather woven into her mane.
Type : Feather
Item Description : White pegasus wing feather woven into her forelock.
Amulets:
Spark Amulet : Able to cast the power of another character back onto that character, shattering as it does so. Quantity : 1